A quick walk around the game — from the opening screens where the CIO arrives at Vélox, through the Message Cockpit where most decisions are made, out to the managerial practices and systems that fill the rest of the interface.
The first few screens the player sees on day one.
Forge, Pivot, Jugaad or Gauntlet — plus Incubator for teaching.
The CIO's first briefing — tone, remit and what matters most.
A short tour of the fictional firm you've just joined.
Governance, the Foundation, products and the strategic context — as an in-game PDF.
The targets the board expects you to deliver this year.
The centre of the game — where the CIO reads, decides and acts.
A live feed of proposals, events, warnings and decisions — the primary working surface.
A living map of what Vélox knows and what it sells, rebuilding as the firm evolves.
Each screen below is a lever the CIO pulls — strategy, launch, people, IP, platform, investing, culture and competition.
Set horizon ambition, risk appetite and the bets the board will hold you to.
Prepare products, processes, and services for launch, choose the timing of launch, and watch for overload.
Tune openness, payments and data sharing with complementors.
Patent, keep as trade secret, or publish — and pick your enforcement and licensing stance.
Hire across disciplines and seniorities; decide who you cannot afford to lose.
Team engagement, workload and morale — the early warning on people.
Scan start-ups, make minority investments, co-invest with Kinetics or go alone.
Track rival moves, see how you are doing in various markets, and decide when to match or leapfrog.
Your progress towards achieving the Foundation's mission — the north star the board measures you against.
Where can you take The Disruptor?
Airport in Bergamo, Italy - Federico Bignone
Please send your photos and I will add it here. Email me at ammon.salter@wbs.ac.uk or DM me on LinkedIn.